I think we mentioned it, but Matt and I are boarding the next adventure of David Hammerfist right now. The project is a 2 minute pitch-pilot, basically distilling the series to its absolute basics. It's still in its infancy, so the board/story will definitely change a ton, but I thought I'd share a little development.
Over the past few month's we've been working hard on some better character designs. These are still "in development," but this is where we're at right now:
All around we're working on designs that immediately reflect the character's personality. Let me know what you guys think!
i got some new shit up on my blorg, finally. i'm doin a little gallery show so you should give me lots of feedback. brutality is preferred. like, "where's the light source jerk?" or "that doesn't look enough like a chicken. make it weirder and less suck."
that shit up ^ there ^ is some quick t-rex head reconstruction doodles and some other whatnot. i don't know if it's what the people want, but at some point i'm gonna have to do a fleshed out t-rex extra nasty putin the bite-force on some ornithschian spinal column (chompin like yikes).
SO I know this blog is for posting pictures, but I thought that this might interest many of you...
The comic shop I work at, Golden Apple, will be having the creators of Avatar: The Last Airbender in for a signing of their fantastic new Art of Avatar book! IT will be on Saturday June 19th and starts at 1pm. If you order the book from Golden Apple (in store or online) you will automatically be pushed to the front of the line. From what I understand, the book is sold out most places.
And you'll get to see ME! *ahem*
Anyway, here's the nitty gritty:
Avatar: The Last Airbender signing for Michael Dante Dimartino and Bryan Konieizko Saturday June 19th 1pm Golden Apple Comics 7018 Melrose Ave. Los Angeles, CA 90038
Hey guys! At Mike Moloney's request, here's part of the scene I did for Rad Sechrist's storyboarding class.
I didnt actually finish the scene, but there is more I DID board that is not included in these pages. I've been assured that the scene reads and makes sense when each panel is viewed full screen, but I'm worried that some of the subtleties that hold it together will be lost at this size, so please look at the pages as big as possible.
Here's some setup, since my scene is scene 04.
The project is called "The Haunting of Science Falls." The story is about Max, who has been raised believing that science can explain all, and that there is nothing more important that advancement of technology. His journey forces him to reconsider these teachings and to find the value in all life.
He lives in a stuck up, science oriented town that's just about reached their energy producing capacity and must find a new power source. Max is the son of the head-hancho of the scientific community, and he very much wants to live up to that name.
The town denies anything and everything that can't be explained by science, but early on we meet a group of curious ghosts from a town deep in the forest.
In this scene Max is working late in to the night, trying to figure out why his power-source machine doesnt work.
From here, Max basically tries to capture the ghost, and chases her around the room. She escapes from the room by bursting out the window, but she leaves behind some ecto plasm. When it's discovered, it sends the plot hurling forward.
If anyone's interested, I can post the massive outline I posted over on our class blot. It's pretty long and there are not many pictures, but I actually really like the story we came up with.